I think your screenshot just shows the exporters activated by default. I understand that Blender is a frightening program for new users, but the advantage of using it over a simple converter is that it allows you to clean up the model and split/combine it as you need before importing into BricsCAD. Still, the built-in exporter is able to convert a blender mesh to a polyface mesh in dxf-format (for an example, look at the attached dxf - the part has been exported from BricsCAD as STL, then converted to dxf with Blender's built-in exporter).Īs I said, since Blender comes with a long list of optional modules, you have to enable the functionality you need by opening User Preferences / Addons and choosing the respective add-on from the list (Both 'STL format' and 'Export Autocad DXF Format' are found under 'Import-Export'). However, Blender does support dxf - the legacy series (up to 2.49) even had a very good importer (written by Migius), but the current series comes with very crippled dxf support out of the box (a more capable one is available on subscription here). Blender is opensource software primarily intended for CG/VFX, and nobody in this community gives a damn about dwg.
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